One act art
The famous contemporary Act artist Marina Abramovic1974 works Rhythm 0 is like this:
She provided 72 items for the audience and allowed them to use them freely, including roses, feathers, honey, whips, scissors, and even a pistol and a bullet, and she volunteered to bear all the consequences. This unblocked games work lasted six hours (8 am-2pm), during which time the audience can arbitrarily manipulate her body.
Some people graffiti on her face, some people put on her corolla, some people cut her clothes, and some people moved her from one place to another, and some had put her on the coat Take off and kiss her chest … she does not make any counterattack for all these viewers.
Initially, the audience was cautious and then gradually became brutal, Abramovi? later said:”I feel that … if you give them a choice, they will kill you.”
“I felt strongly violated, a man pointing to my head with a gun. This behavior produces extreme results. After the expected 6 hours, I stood up and began to walk around the audience, everyone fled, in order to avoid the real conflict.”
“Westworld” almost provides a perfect template to tell us that such “try to please” the player’s inner violence and the desire of the game’s highest possible development – that is, one can be fake, for any killing to enjoy, but Always protected by the rules of the world.
As Bernard Suits in “The Grasshopper: Games, Life and Utopia” said, Perhaps in a real world no longer have any pain, desire to be satisfied in the utopia, the only thing people can do is to “play the game.” But the difference is that Bernard believes that the game is the player’s self to set the limit, and in the “Westworld” park, it is in the game to set limits on the NPC.
Technology has developed to the peak, but human nature has not followed the development.
There is no description of the real world in the story, but from the conversation can see the capitalism and nationalism is still fierce fighting, people in this alienation and Depressed perhaps even more in the future world, seeking in such a game world To meet their own metamorphosis of desire, more to see who is more able to tear off the civilization to wear a mask.
Although the game was originally for the pastime, but the pastime is not venting the hearts of tyranny, not to destroy. To play the role, to accept such a world, immersed, which is a supreme empathy, but also the game should have some mentality.
As Dr. Ford said such a passage:
Not to give visitors something you think they want something; it is too simple, excited, horrible, proud, these are small tricks. Tourists will not be able to see things for something, and those fancy things. They will come again because of those subtle places, those details. They will come again because they found something they never imagined, never noticed something that they had fallen in love with. They are not looking for a story telling them who they already know who they are. They come here because they want to comprehend what they can become.
Game design and ethics
Leading to the way we destroy and vent the game, of course, the designer’s “credit”: to give visitors “invincible” attribute, so you fearless.
People are always easy to lose their morality when they are not responsible. “The Sims” game some people are keen to do some “bad” thing, in such a game world, some people through some traps to virtual world role struggling for a few days until the “dead”. Also put the role into the swimming pool and then remove the ladder so that he drowned.
In the past 50 years of the game history, the most likely keywords are “fighting”, not many games without “fighting”, “killing”. Kill the monster, kill the enemy, defeat the opponent … This content is like a mystery in general, in the game infection. But when we get a game, but also very natural to accept, will not notice any strange, do not think this is unreasonable – the rules of the game is the case, is not it?
What is the moral of the game?
This problem is difficult to explain.
First of all to determine that this moral is built by the game designer, but also around the rules and goals to produce. Different game worlds have different “morals”, and this morality is expressed by the “absolute law” of the rules of procedure, which is much more effective than Kant’s complex argument, although it lacks the basis of legitimacy.
Game designer to create the game “moral”, what is good? And what is bad.
Kill enough 100 monsters is your goal, this is the game of ethics.
“All the details are added for some reason.”
But what if the AI in the work wants to speak? The characters in the game in the end there is no day to send their own voice?
I do not know because the future is in the distance.
Milan Kundera wrote in the “The Unbearable Lightness of Being” :
The basic point on which the world is based is the return does not exist. Because in this world, everything is pre-forgiven, and everything is ridiculously allowed. If every second of our lives is repeated countless times, we will be crucified as Jesus crucified and crucified. This prospect is terrible. In the return of the world forever, can not bear the burden of heavy, heavy pressure on each of our actions.
But even if the “Westworld” infinite reincarnation, this tyranny fool on the stage, people still wantonly.
Because the nail is oppressed, not us, but the role of those games. Fortunately, they will forget the crime they have committed, their fate was playing the tragedy.
“No, they are not real.” Somebody was so opposed.
Such a thing has long been revealed in the war, from the demise of the Neanderthals, the decline of the Inca empire to the war of aggression against China, the Vietnam War, the Rwandan massacre, the history of mankind has been repeated, as Kant said, Every man in the whole, in the final analysis, is made up of stupid, naive vanity, and even intertwined by naive sin and destruction.
“There was a huge wild beast strolling around the world, just as big as a mountain, but now only bones and amber, time can destroy the most powerful creatures, your dreams are forgotten, your horror is erased, you And your kind will all sleep in the dust, look at the time for you, your bones will turn into sand, and on that gravel, a new god will walk.”
In “Westworld”, when AI technology to make the unblocked games NPC into a true and false people, we can also be very natural to slaughter it? Does artificial intelligence have human rights? Machine in the end is not life, is not people?
If the human consciousness is finally one day by the biological science to form a simple hormone and electrical signals, then the people and those who run the machine and what is the difference? Probably, as Dr. Ford said,
“Machine to the people, during which there is no sublimation of the ‘qualitative change point’.”
Westworld relevant information: HBO – westworldTags: interesting people