There has always been a saying in society: “play unblocked games can develop the brain”, not only that, this argument has also been a lot of “authoritative research institutions” confirmed. Although there are many related articles, the experimental results and data they are quoted are not very real, but whenever parents prevent us from playing the game, we will use this argument to refute them.
However, in the dead of night, my mind is often remembered that controversial topic – playing so many years of the game, we really have become smart?
Simulated reality and neural training
Before start, I think it is necessary to explain the problem from the nature of the game: long time ago chess game, or now a very large number of video games, they have a common feature – is “interactive.” The essence of interaction is a “hand-brain linkage”, is the human and the outside world “communication” an important means.
Mankind and all animals, can not always work endlessly – and the game is our most important way of a pastime (primitive people can not watch the TV, so from a broad perspective, film and television and other entertainment activities Can be called a “human game”).
The essence of the game is a “simulation”, no game is completely fabricated, they all come from our real world of cognition and reconstruction. With this simulation, we are in the free time, with simple tools (stones, branches or mouse, keyboard), weaken the “hand-brain linkage” activities in the “hand”, part of the brain to keep the activities and enjoy the fun.
This mental activity often has a strong repetition, and “repeat” is the brain to learn new knowledge and skills of the necessary way. All the activities we are doing will cause biological currents to roll on the neurons of the brain. When the same activity is repeated enough times, the brain will form a corresponding “loop” to form “nerve memory”, which is the brain’s learning process – a kind of neural training.
Incentive mechanism and Mental paralysis
Although we learn the way and play the course of the course of the nerve training has the same principle, but we can still clearly feel the difference between the two. We are boring and exclusion of the knowledge on the books, and the game of skills and operations obsessed.
What is the great difference between this?
The answer is “reward and feedback mechanism”.
There is a very interesting saying in the movie “Inception”:
when you want to inject a mind or idea that does not belong to him in your mind, the only way you can succeed is to make it look like the owner of the brain Own the same.
The reason for this is “positive incentives”. In fact, people will take the initiative to exclude negative and dark, even rebellious juvenile, he was rebellious, full of negative emotions, in his heart must have some kind of positive fulcrum to support him to do so.
People can not define themselves, so they are always inclined to a specific goal. But the real-life “reward and feedback” front is usually long, which breeds laziness and suspicion, leaving the current goal swaying.
The game provides a very controllable “reward mechanism”, greatly reducing the access to “feedback and reward” time, so that players can quickly and directly through their own efforts to get a sense of accomplishment. This sense of accomplishment is a “positive incentive”, it will continue to push you to complete one after another challenge.
If education is a “high-pressure passive” way of learning, then the game’s “reward mechanism” is a “positive initiative” learning process.
But this fast and effective “intracranial orgasm” itself is a “nerve training.” Over time, the brain used to do not need too long and too much energy into the labor will be able to get “a sense of accomplishment” and “satisfaction.” When faced with the real world, because the livelihood of the required work, learning, may be faster to choose to give up, thus failing.
The brain’s self-protection mechanism excludes all spending-brained activities that use “lazy emotions” to warn people. The game’s fast “reward mechanism”, in the “positive incentive” at the same time, seems to be paralyzing our spirit.
Electronic entertainment and ninth art
Intelligence: human understanding, understanding of objective things and the use of knowledge, experience and other issues to solve the problem, including memory, observation, imagination, thinking, judgments and so on.
I saw two key points: one, to understand things; second, to solve the problem.
Why we are no longer monkeys, because our intelligence has been improved, we have a new leap on the understanding of things and qualitative change, we can solve more problems.
The growth of the overall intelligence of mankind is the result of natural evolution or by high-dimensional creatures, we do not know. But the average intelligence of mankind can be shared and taught by high intelligence leaders. This is what we call a teacher, or an artist, or a missionary, or you can call him “the prophet”.
I believe that any field has such a teacher or a prophet, the game area is no exception.
We often explore the game “entertaining” and “artistic”, because we really get from the game to some of the novel, grotesque, exciting, rare things and ideas, these things meet our curiosity desire, While inspiring us. Like all traditional art.
Even if the game has a “positive incentive” and “mental paralysis” of the two sides, but it is definitely more than the benefits of drugs to bring us more.
Can the game really make people smart? I think it depends on your definition of “smart”.
The lack of modern cultivation of modern people, to a large extent caused by the inner emptiness and loneliness, and the network of complex information and temptation can be very easy to temporarily fill these empty, perhaps we can live like this.
But in my opinion, long indulge in the “reward mechanism” is and our original “curiosity” contrary, so the market is not only one game, because a game is difficult to fully meet a person’s curiosity Heart, and a player is always removed in several game world, once a new game market, even if not their own food, but also will be concerned about.
Does the game really make me smart? I still can not give a conclusion.
But what I see is that a certain type of player is always more skilled and “smart” than any other player in his own game because he has enough repetitive training. And in the real life of the relevant areas, but also more or less show some of this “training” to bring the effect.
But when I suddenly asked myself, does the game really make me smart? I can not remember how much time I spent in the game.
Opportunity cost – if I spend my game time playing the somewhere else, will my harvest be more? When the answer to this question is yes, I know that I should stop for a while.
At this point, I suddenly thought that in the “training” after the “learn” before, what things we have been forgotten.
This can not help but make me laugh – it is “thinking”.
Does the unblocked games really make people smart? If a game can make me start thinking … … that my answer is yes.Tags: game, people