Each development of any unblocked games project can be divided into four stages from extremely comical moments to rough reality of finding bugs and preparing for the release. These phases are well-known for any experienced developer indeed, and Program-Ace game development wants to make it clear to beginners.
Stage One: game development process Creating Prototypes
It’s the period when developers are trying everything and express the wildest ideas they have. People from game development-related fields gather to discuss future games. This game jam can take 24 hours or a couple of months since there is no limit and it’s the most important and cheerful part. If it’s obvious that something won’t work, just take a break, and then start the brainstorm all over again.
It’s also significant to understand that if game development is what you do for a living, you need to know when to stop. Choose one prototype and adhere to it or revise the idea that will definitely work. The amount of money you could earn depends on how quickly you’ll release the game.
If game development is more likely your hobby, you can take your time and spend as much days or months as you need or want to make your idea special and well thought out.
Stage Two: Elaboration of a Plan
This phase is all about trying to give shape to your idea or prototype and turn it into a fully-functional game.
Plan everything is a useful ability, but do not burn the house if there is a lot of discrepancy between the game you created and the one you expected it to be.
Whatever you’re planning to build, in game development there is the so-called point of no return. After that moment, you will realize if your game is a real game or a total failure. However, it can be a hard thing to recognize not a worthwhile project and abandon it.
Try to be realistic. If you are sure that you’ll create the most incredible game ever, stop dreaming because you won’t. Most of these magnificent features you imagine right now probably won’t be in the final release. Furthermore, most likely the deadline you set will be moved forward. It has nothing to do with your development skills or mental abilities; it’s about how this business works. So don’t be sad about that because there is nothing you can do. Work on your project and be patient since it isn’t a fan part so far.
Stage Three: The Doubt Monsters Attack
If you’ve considered your project to be a game that is worth your and world’s attention, welcome to the beginning of a long road of extension the game with more content and revision of the game’s features. It’s the phase when you are starting to doubt in your project success because the deadlines are coming closer (or even have already passed) and you still want to add more content or fix some bugs.
Here it is important not to panic, but bite the bullet and make all necessary implementations. The fear that you just waste your time on worthless dummy is hard to overcome, but you need to do it. Otherwise, the work you’ve done will go down the drain.
Stage Four: Wrap a Present and Wait for christmas to Come
So, this is the day you were waiting for so long – the Release Day – and everyone is getting nervous about it.
It’s the phase when you actually introduce your creature to the world and NO ONE can guarantee success. People can be over the moon with your game, can throw rocks at it and leave angry comments or simply ignore it completely.
You cannot predict what is going to happen, it is not in your power. What you do can is to make your game superior, double sure it’s good, add as many useful features as you want, and do whatever you can to make it look like a Christmas present. Distribute your new game and then wait for Santa to come in the face of your future users and fans of your game.
In conclusion, Program-Ace wants to draw your attention to two important points covered in the article. First, finish the first stage as soon as possible. This phase can be so much fun that many people remain in the endless stream of ideas, discussing them but cannot form something specific. So, you need to deal with this game jam in a short period of time. Second, believe in yourself and do not give up unless the project proved to be a failure. Many great projects died because of a lack of self-confidence. Don’t let your game become one of them!Tags: game development